ENT.Type = "anim"
ENT.Base = "base_structure"
ENT.PrintName = "Gun Recycler"
ENT.Author = "partyvan"
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.Damage		= 100
ENT.HealthRing	= {100,30,-20}
ENT.Power		= 1
ENT.SparkPos	= Vector(0,0,25)
ENT.Pay			= 25 // how much is the payout?
ENT.Scraps 		= true // does it give the payout directly to the attacker (moneymaking ents) or create scraps (dispenser types shit)?
ENT.Save 		= false // does the entity stay for 120 seconds if the person crashs?